pl.aiwright is an AI tool for creating, analyzing, and improving dialogue trees in games and interactive fiction. It’s designed for writers, game designers, and researchers who need to work with complex branching conversations.
Dialogue generation with Lua scripting
The platform combines natural language with code by converting parts of a dialogue tree into Lua scripts. This helps keep lines grounded in game logic and responsive to context.
- Generate dialogue that reflects world state, player choices, and game variables
- Support for nonlinear narratives with many branches
Dialogue graph analytics and clustering
pl.aiwright can analyze large dialogue graphs and cluster them to make structure easier to understand and maintain.
- Search nodes and branches by attributes
- Identify patterns, repetition, and structural issues in large projects
Research and production use
Beyond game development, pl.aiwright is also used in academic work. The site includes materials on how players perceive GPT-4-generated dialogue (using Disco Elysium: The Final Cut as an example), plus live demos that show the system running in real time.


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